Thinkrolls 2 is an enlightening logic puzzler for kids 3-9. This much anticipated follow-up to our award-winning app Thinkrolls is molding the next generation of scientific geniuses and will have the whole family enthralled!
Children must use all their wits to navigate 28 spunky characters through 235 levels of increasingly complex mazes (117 for ages 3-5 and 118 for ages 5-9). Whether fans of the original, highly addictive rolling ball platformer clamoring for more, or new to the world of these irresistible balls with the pocketfuls of personality, Thinkrolls 2 will prove a thought provoking challenge second to none!
This clever game of logic keeps kids on their toes as they use properties of matter and basic physics to make their Thinkrolls not only roll, but float, glide and teleport through a series of themed chapters. Each gradually introduces a new scientific concept in an accessible, easy to understand way. As kids explore and master, through trial and error, how to navigate the twists, turns and many pitfalls, they gain confidence in their deductive reasoning and ability to problem solve. Completing the puzzles requires juggling multiple possibilities, but by thoughtfully combining elements and planning moves well in advance, players keep their Thinkrolls happily rolling along.
CHAPTER DESCRIPTIONS
Accordion - hone fine motor skills as kids use expansion and compression to open pathways, build bridges and create stairways
Water & Barrel - test theories on what will sink or float to help Thinkrolls avoid water hazards and safely get where they need to go
Egg - experiment with force, acceleration and gravity to walk on eggshells or gently bounce and roll over an intact egg
Fan - give your ball a gravity-defying boost with some aerodynamic lift from a fan
Wormhole - take an out of this world sci-fi trip by selecting the right coordinates as balls magically teleport through maze walls
Battery - save your Thinkroll from a nasty electrical shock by carefully waiting for the circuit to switch off before coming in contact with a battery
Light bulb - enhance visual memory by quickly processing variables and remembering projected moves before the light goes out
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