Vanessa Saint-Pierre Delacroix faces a serious issueand its not just signing her name. She is stuck. She is stuck on a six-sided, 3D cube with nothing but a key, a door, and her witswhich are controlled by you. Did her nightmare just become worse?
This is more than just a puzzle game. Its a 3D, spider-infested, stupefying, wonderfully-horrific puzzle nightmare.
Curiosity Captured Vanessa
Vanessa loves two things: puzzles and exploring, and her meddling curiosity has gotten you both into all kinds of mind-boggling trouble. One day, while exploring her fathers antique shop, she discovers a mysterious, mechanical box. After fiddling around with it, the box sucks her and her world inside. Use your considerable puzzle-solving skills to twist and turn her way to freedom.
The Stuff of 3D Nightmares
Across more than three dozen levels, guide Vanessa from the entrance of each level to the exit until she finally makes it home. Standing between her and freedom are a number of gameplay mechanics. Move blocks and turn faces of the cube to navigate Vanessa out of this nightmare.
Whats so mind-boggling about that, you ask? The two-dimensional world lies on the surface of a three-dimensional magic cube, and you must rotate each face of the cube to find the multiple solutions to only one exit per level.
Return to the Underworld
And its not just hard the first time. Youll be tempted to go back and replay levels to earn more coins, achievements, and better solutions to each puzzleas if your productivity in the real world wasnt disrupted enough the first time around.
Now Were Just Showing Off
Maybe you normally dream in black-and-white, but this game is a nightmare deluxe. Vanessa Saint-Pierre Delacroix and Her Nightmare won Best Design in the Independent Game Developers Competition and was a nominee and finalist for the Academy of Interactive Arts and Sciences Awards, Indie Game Challenge, sponsored by GameStop. Additionally, it was the PAX 10 Official Selection by Penny Arcade Expo.
Enjoy award-winning game design from acclaimed designer, David Sushil complemented with music by Telethon.
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