An experiment with realtime poetry, with storytelling without words.
Mobile version of the original indie title.
“a pretentious, ineffective waste of the interactive medium” -Destructoid
“a beautiful and moving aesthetic experience” -The Business Times
“striking and thought-provoking” -Eurogamer
“incredibly short and simple, but gorgeously rendered” -Joystiq
“like stepping into an interactive film” -Mac|Life
“Interactivity is a powerful thing. The Graveyard could have been a short film on and lost none of its presentational qualities, or its message. But the very limited interaction you have with the acter -you can walk her forward and backward, or turn- instantly makes the connection deeper and more powerful than it would have been if you were simply watching.” -Wired
Selected for the Independent Games Festival and Indiecade. Nominated for European Innovative Games Award.
The Graveyard is a very short computer game designed by Auriea Harvey and Micha?l Samyn. You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It’s more like an explorable painting than an actual game. An experiment with realtime poetry, with storytelling without words.
Buying the full version of The Graveyard adds only one feature, the possibility of death. The full version of the game is exactly the same as the trial, except, every time you play she may die.
With music (sung in Flemish with English subtitles) by Gerry De Mol, animations by Laura Raines Smith and sound effects by Kris Force.
By Tale of Tales, the independent games studio that created Vanitas for iPhone and iPod touch, and The Endless Forest, The Path and Fatale for PC and Mac.
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